2nd Grade Math Learning Targets
(OAT) ALT 1 - Add - Sub Using Place Value
I can add and subtract using place value strategies.
AST 1.1 - Solve Word Problems with Unknowns : I can solve word problems with unknowns in all positions (5+7=?, 5+?=12, ?+7=12) using strategies like: adding to (5+2=? count 5, 6, 7) taking from (16-7=?) OA.1 putting together (5+2=?) taking apart (16+7=? 10+6 +7) comparing (she has 7, I have 3, I have 4 less than she does)
AST 1.2 - Fluently Add Within 100 : I can fluently add with 100 using strategies based on place value, properties of operations and/or the relationship between addition and subtraction. NBT.5
AST 1.3 - Add Four 2-Digit Numbers : I can add up to four 2-digit numbers using strategies based on place value and properties of operations. NBT.6
AST 1.4 - Use Models to Add and Sub Within 1000 : I can use models or drawings to add and subtract within 1,000 based on place value, properties of operations and the relationship between addition and subtraction. NBT.7
AST 1.5 - Mentally Add and Subtract 10s and 100s : I can mentally add 10 or 100 to a given number (100-900) and mentally subtract 10 or 100 from a given number (100-900). NBT.8
AST 1.6 - Explain Add - Sub Strategies : I can explain why addition and subtraction strategies work using models and drawings. NBT.9
(OAT) ALT 2 - Mental Math Strategies to 20
I can use mental math strategies to fluently add and subtract within 20.
AST 2.1 - Mental Math to Add-Sub to 20 : I can use mental strategies to add and subtract within 20 with fluency. OA.2
AST 2.2 - Add 1-digit Numbers from Memory : I can add all one-digit numbers from memory. OA.2
(OAT) ALT 3 - Equal Groups - Repeated Addition
I can work with equal groups of objects to gain foundations for multiplication. (Not on report card)
AST 3.1 - Count by 2s for Even or Odd : I can pair objects (up to 20) or count them by 2s to see if a group is even or odd. OA.3
AST 3.2 - Even Numbers are Sum of Same Addends : I can show that an even number is a sum of 2 equal addends (5+5). OA.3
AST 3.3 - Addition in Rect. Arrays : I can use addition to find the total numbers of objects arranged in rectangular arrays up to 5 by 5. OA.4
(NOBT) ALT 4 - Place Value to 1,000
I understand place value and can compare two three-digit numbers.
AST 4.1 - ID Place Value of 3-digit Number : I can identify the place values of a 3-digit number (452 = 4 hundreds, 5 tens, 2 ones). NBT.1
AST 4.2 - Skip Count by 5, 10, 100 : I can skip count by 5s, 10s and 100s. NBT.2
AST 4.3 - Read and Write Numbers : I can read and write a number using: base-ten numerals (46) number names (forty six) expanded form (40+6) NBT.3
AST 4.4 - Greater, Less, Equal - 3-digit Numbers : I can use <, > or = to compare two 3-digit numbers (562 > 412). NBT.4
(MD) ALT 5 - Measure and Compare Length
I can measure and estimate lengths using standard and metric systems.
AST 5.1 - Selecting and Using Tools : I can measure length by selecting and using appropriate tools. MD.1
AST 5.2 - Using 2 Different Units of Measurement : I can measure the length of an object using two different units of measurement. (18in, 1.5 feet) MD.2
AST 5.3 - Differences in Units of Measure : I can describe how different units of measurements compare. (6 inches=1/2 foot) MD.2
AST 5.4 - Estimating Length : I can estimate the length of an object using inches, feet, centimeters, and meters. MD.3
AST 5.5 - Using Standard Unit of Length : I can measure how much longer one object is than another using a standard unit of length. MD.4
AST 5.6 - Story Problems Involving Length : I can use drawings and equations to solve addition and subtraction story problems involving length. MD.5
AST 5.7 - Creating a Number Line : I can create a number line. MD.6
AST 5.8 - Number Lines for Sums-Differences to 100 : I can use a number line to show sums and differences within 100. MD.6
(MD) ALT 6 - Telling Time Within 5 Minutes
I can tell and write time to the nearest 5 minutes.
AST 6.1 - Telling Time-Analog Clock : I can tell and write time using an analog clock to the nearest 5 minutes. MD.7
AST 6.2 - Telling Time-Digital Clock : I can tell and write time using a digital clock. MD.7
AST 6.3 - Using AM and PM : I can tell time using a.m. and p.m. MD.7
(MD) ALT 7 - Word Problems Using $ and ¢
I can solve word problems involving dollars and cents.
AST 7.1 - Problems Using dollars ($) and cents (¢) : I can solve word problems involving dollar bills ($) and cents (¢). MD.8
(MD) ALT 8 - Represent and Interpret Data
I can represent and interpret data. (Not on report card)
AST 8.1 - Data and Line Plot Measurement : I can use measurements to create data for a line plot. MD.9
AST 8.2 - Create a Picture and Bar Graph : I can create a picture graph and bar graph with up to four categories. MD.10
AST 8.3 - Using Info from Graphs : I can use information from a picture graph, bar graph or line plot to solve simple addition, subtraction and comparing problems. MD.10
(GEO) ALT 9 - Shapes and Attributes
I can reason with shapes and their attributes.
AST 9.1 - Drawing Based on Attributes : I can identify and draw a shape based on given attributes (faces, angles, etc.). G.1
AST 9.2 - Draw Various Geometrical Shapes : I can identify and draw triangles, quadrilaterals, pentagons, hexagons and cubes. G.1
AST 9.3 - Break Apart a Rectangle : I can break apart a rectangle into square units and count the total. G.2
AST 9.4 - Circles-Rect in 2, 3, 4 Equal Parts : I can break circles and rectangles in to 2, 3 and 4 equal parts and name them using fraction language. G.3
AST 9.5 - Describing Fractions : I can describe fractions for their parts (halves, thirds, fourths) and wholes (two halves, three thirds, four fourths). G.3
AST 9.6 - Equal Shares of 2 Polygons : I can show that equal shares of two identical polygons do not have to be the same shape. (A square can be divided into fourths by 4 squares or 4 rectangles.) G.3
MP 1 - Making Sense
Make sense of problems and persevere in solving them.
MP 2 - Reason Abstractly
Reason abstractly and quantitatively.
MP 3 - Construct Arguments
Construct viable arguments & critique the reasoning of others.
MP 4 - Model with Math
Model with mathematics.
MP 5 - Use Tools
Use appropriate tools strategically.
MP 6 - Precision
Attend to precision.
MP 7- Structure
Look for and make use of structure.
MP 8 - Repeated Reasoning
Look for and express regularity in repeated reasoning.