Kindergarten Science Learning Targets
Science, K
ALT 1 - Motion and Stability - Pushes and Pulls
Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
ALT 2 - Motion and Stability - Analyze Data
Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
ALT 3 - Energy - Observations of Sunlight
Make observations to determine the effect of sunlight on Earth’s surface.
ALT 4 - Energy - Warming Effect
Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.
ALT 5 - From Molecules to Organisms - Patterns
Use observations to describe patterns of what plants and animals (including humans) need to survive.
ALT 6 - Earth's Systems - Weather
Use and share observations of local weather conditions to describe patterns over time.
ALT 7 - Earth's Systems - Changing the Environment
Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.
ALT 8 - Earth and Human Activity - Needs of Plants
Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.
ALT 9 - Earth and Human Activity - Severe Weather
Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.
ALT 10 - Earth and Human Activity - Reduce Impact
Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.
ALT 11 - Engineering Design - Simple Problem
(Grades K-2) Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
ALT 12 - Engineering Design - Shape of Objects
(Grades K-2) Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
ALT 13 - Engineering Design - Compare Problems
(Grades K-2) Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.